Due to issues with fake accounts being created all account creation is now managed by the Systems Operator and Manager of the D6 Holocron. If you wish to have an account created at all please be sure to E-mail bsdoblivion@d6holocron.com with your requested alias. (((>*.*<)))

Unarmed Combat

From D6Holocron
Jump to: navigation, search

Control Difficulty: Moderate

Sense Difficulty: Easy

This power can be kept "up."

Required Powers: Absorb/Dissipate Energy, Enhanced Attribute

Effect: Jedi use this power to wield their body as a weapon while also sensing their opponent through the Force.

This power is called upon at the start of a battle and remains "up" until the Jedi is stunned, wounded, or worse; a Jedi who has been injured or stunned may attempt to bring the power back "up."

If a Jedi is successful in using this power, he adds his sense dice to his brawling skill roll when attacking and to his brawling parry skill when parrying. The Jedi may add or subtract part or all of his control dice to the strength damage; players must decide how many control dice they are adding or subtracting when the power is activated.

A Jedi who fails when trying to activate unarmed combat may only use the brawling skill for the duration of the combat.

Finally, similar to the absorb/dissipate energy power, the Jedi may use unarmed combat to parry blaster bolts as a "reaction skill."