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Danger Sense

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Sense Difficulty: Moderate or attacker's control roll.

Required Power: Life Detection

This power can be kept up.

Effect: Danger sense allows a Jedi to extend his senses around himself like protective sensors, creating an early warning system for as long as the power is in effect. When this power is used, the Jedi detects any attacks the round before they are made. This gives the Jedi a round to decide how to react to the danger. In game terms, if any character is going to attack a Jedi on the next round, they must declare their action the round before it happens. Characters who are going to attack the Jedi may roll their control skill to increase the difficulty of using the power.


Source: Tales of the Jedi Companion (page 48)

Optional house rules available: Danger Sense Optional, Danger Sense (Ur-Variant)