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Difference between revisions of "Terran Confederation Supply Depot"

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[[File:Terran Confederation Supply Depot.jpg|thumb|500px|right]]
 
[[File:Terran Confederation Supply Depot.jpg|thumb|500px|right]]
  
'''Name''': Supply Depot<br />'''Craft''': Terran Confederation Supply Depot<br />'''Type''': very light space station<br />'''Scale''': capital<br />'''Length''':<br />'''Skill''': space station operations<br />'''Crew''': 1,648<br />'''Skeleton Crew''': 247/+10<br />'''Passengers''': 358 & 230 prisoners<br />'''Cargo Capacity''': 125,800 metric tons<br />'''Consumables''': 23 months<br />'''Cost''': 75,584,762 credits<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D<br />'''Move''': 3; 10 kmh<br />'''Hull''': 6D+1<br />'''Shields''': 3D+1<br />'''Sensors'''
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'''Name''': Supply Depot<br />'''Craft''': Terran Confederation Supply Depot<br />'''Type''': very light space station<br />'''Scale''': capital<br />'''Length''':<br />'''Skill''': space station operations<br />'''Crew''': 1,648<br />'''Skeleton Crew''': 247/+10<br />'''Passengers''': 358 & 230 prisoners<br />'''Cargo Capacity''': 125,800 metric tons<br />'''Consumables''': 23 months<br />'''Cost''': 75,584,762 credits<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D<br />'''Move''': 3; 10 kmh<br />'''Hull''': 7D<br />'''Shields''': 6D+2<br />'''Sensors'''
*Passive: 30/1D
+
*Passive: 40/1D
*Scan: 75/1D+2
+
*Scan: 100/2D
*Search: 150/2D+1
+
*Search: 200/3D
*Focus: 3/3D
+
*Focus: 4/4D
 
'''Weapons'''
 
'''Weapons'''
 
*'''16 Flak Guns'''
 
*'''16 Flak Guns'''

Revision as of 09:16, 1 May 2014

Terran Confederation Supply Depot.jpg

Name: Supply Depot
Craft: Terran Confederation Supply Depot
Type: very light space station
Scale: capital
Length:
Skill: space station operations
Crew: 1,648
Skeleton Crew: 247/+10
Passengers: 358 & 230 prisoners
Cargo Capacity: 125,800 metric tons
Consumables: 23 months
Cost: 75,584,762 credits
Nav Computer: yes
Maneuverability: 0D
Move: 3; 10 kmh
Hull: 7D
Shields: 6D+2
Sensors

  • Passive: 40/1D
  • Scan: 100/2D
  • Search: 200/3D
  • Focus: 4/4D

Weapons

  • 16 Flak Guns
Fire Arc: 8 dual turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/30
Rate of fire: 15
Damage: 2D+2

Gear:

  • Matter/Anti-Matter Reactor
  • External Docking Port: 4
  • 2 Hospital Modules: Fully Equipped hospitals with 46 beds each, 92 total.
  • Refrigeration Module
  • Emergency Stasis Unit: May place entire crew into stasis for an indefinite amount of time provided it has power.
  • Repair Bay Module: Ship may repair structures and ships up to its own size.
  • Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
  • Escape Pods: 944
  • Carrier Systems: Can launch and receive 3 ships ever 30 seconds

Ship Complement

  • F-54 Epee Light Fighters: 8
  • F-44/G Rapier-II Space Superiority Fighters: 8
  • F-57 Sabre Fighter/Bombers: 8

Description: The Confederation has thousands of supply depots throughout its space. They are used to resupply and, at times, refit capital ships. They can be found in every system of the Confederation. They are lightly armored and defended with only a handful of fighters on hand for base defense.

Source: thedemonapostle; The Wing Commander Role Playing Game (page 396)