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Difference between revisions of "Mass Effect Volus"

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[[File:Mass Effect Volus.png|thumb|500px|right]]
 
[[File:Mass Effect Volus.png|thumb|500px|right]]
  
'''Name''': Volus<br />'''Attribute Dice''': 12D<br />'''Dexterity''': 2D/3D+1<br />'''Knowledge''': 2D/5D<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D<br />'''Strength''': 2D/4D<br />'''Technical''': 2D/4D
+
'''Name''': Volus<br />'''Attribute Dice''': 12D<br />'''Dexterity''': 1D / 3D<br />'''Knowledge''': 2D / 4D<br />'''Mechanical''': 2D / 4D<br />'''Perception''': 2D / 4D<br />'''Strength''': 1D / 3D<br />'''Technical''': 2D / 4D
  
 
'''Move''': 10 / 12
 
'''Move''': 10 / 12
  
'''Special Abilities''':
+
'''Unique Characteristics'''
*'''Pressure Suits''': Volus gain +2D vs gases and damage from high atmospheric pressure
+
*'''Pressure Suits''': Volus Have pressure suits which protect them from all environmental dangers such as lack of air, pressure. Volus suffer from limitations outside their native atmosphere. Without their special atmospheric suits, a volus is considered blind, begins to suffocate and takes 3D6 damage each round. A replacement suit costs 2,000 credits (1,000 in volus Space or on the Citadel). Volus characters begin play with these items at no cost. The ammonia tank is poisonous to other species and the increased gravity makes them suffer as if in a high-gravity environment.
*'''Financial Aptitude''': At character creation, for every 1D spent in Perception: Bargain, Perception: Persuasion, Perception: Con, Perception: Forgery, Knowledge: Business, Knowledge: Value and Knowledge: Bureaucracy gain 2D instead
+
*'''Small Statue''': All volus have +4 to Perception: Sneak
 +
*'''Financial Aptitude''': At character creation, for every 1 skill point spent in Perception: Bargain, Perception: Persuasion, Perception: Con, Perception: Forgery, Perception: Gambling, Knowledge: Bureaucracy & Business, Knowledge: Alien Species, Knowledge: Value gain 2 points instead (maximum of +6)
 +
*'''Low-Light Vision''': Volus ignore modifiers from darkness up to 20 meters.
  
'''Description''': ''"I also offer premium services for those clients who need someone to conduct buisness without drawing unwanted attention."'' - Barla Von
+
'''Description'''
  
Little is known about the volus to date, but their pressure suits and breathing masks are necessary when away from the much thicker atmosphere of their home world. Their home planet's gravity is 1.5 times that of Earth's, with a high-pressure atmosphere, making their bodies short and almost spherical, and requiring them to wear protective suits; if exposed to the toxic atmospheres and wildly differing pressure levels on most other worlds, they will suffocate and their bodies will eventually split open. However, this condition makes the volus ideal for colonizing worlds with great material resources that remain untapped due to lethal atmospheres. They are controlled by the Vol Protectorate, an interconnected system of clans and fiefdoms, but they willingly made themselves a client race of the Turian Hierarchy, sacrificing political independence in exchange for military protection and stability; in exchange for this protection, the volus offer the turians (as well as the Council and other groups in the galaxy) their knowledge and prowess in economic matters. It was the volus who developed the Uniform Banking Act for the Council and the credit system in use throughout most of the known galaxy. They are known to be prolific traders, and possess an economy far larger than their territory would suggest.
+
The volus are an associate race on the Citadel with their own embassy, but are also a client race of the turians. They hail from Irune, which possesses a high-pressure greenhouse atmosphere able to support an ammonia-based biochemistry. As a result, the volus must wear pressure suits and breathers when dealing with other species. Because they are not physically adept compared to most species, Volus mostly make their influence felt through trade and commerce, and they have a long history on the Citadel. However, they have never been invited to join the Council, which is a sore point for many volus individuals. The volus home world Irune features an ammonia-based ecology and a gravitational field 1.5 times that of Earth, as well as a high pressure atmosphere. This is reflected in the physiology of the volus themselves. The volus are unable to survive unprotected in an atmosphere more suitable to humans and other carbon-based life forms, and as such require protective suits capable of providing the proper atmosphere, as well as being pressurized to support the volus. Traditional nitrogen/oxygen air mixtures are poisonous to them, and in the low pressure atmospheres tolerable to most species, their flesh will actually split open. Volus culture is dominated by trade, whether it be of land, resources, or even other tribe members. The volus have a reputation as traders and merchants, and many, such as Barla Von, work as some of the best financial advisers in Citadel space. Because the volus are not physically adept, they tend not to be very violent, and can even seem overly-pacifistic and cowardly to other, more militant species. Their inability to provide adequate soldiers for themselves and the Citadel is a primary reason for not yet being inducted into the Council. Volus have two names but no family names. According to Volus sensibilities you cannot own a person, so using a family name would essentially be laying claim to their offspring. Possibly because of their tribal origins, volus tend to refer to members of other races by their source world rather than species name (i.e. 'Earth-clan' instead of 'human'). The volus government is known as the Vol Protectorate. Rather than being a fully sovereign government in its own right, the Protectorate is a client state of the Turian Hierarchy. In return for falling under the protective umbrella of the turian military, the volus pay a tax to the Hierarchy, as well as deferring to the turians in all foreign policy matters and providing auxiliary troops to the turian armed forces. They still maintain an embassy on the Citadel, making them an associate species of the Council, though they currently share their embassy with the rlcor. The volus are not physically cut out for combat, be it a full-scale war or even a bar room scuffle. As such, they are highly dependent on the Turians for defense, although the volus themselves do provide some auxiliary troops to the Hierarchy. The volus will support the turians in any war they might pursue, and the turians will support the volus in any war they might pursue. Possibly for this reason, volus weaponry tends to be utilitarian rather than high-grade. Some volus manufacturers specialize in cheaper, lower-grade copies of expensive turian equipment.
 +
 
 +
'''Personality''': What they lack in personal bravery, they more than make up for with their cunning and tenacity, often using their expert negotiating skills to get them out of scrapes.
 +
 
 +
'''Physical Description''': Their home planet's gravity is 1.5 times that of Earth's, with a high-pressure ammonia-based atmosphere, making their bodies short and almost spherical, and requiring them to wear protective suits in order to function in environments conducive to other species.
 +
 
 +
'''Homeworld''': Irune<br />'''Religion''': Good Business!<br />'''Biotics''': No mention of the biotic abilities.<br />'''Example Names''': Doran, Jahleed, Barla Von
  
 
'''Source''':
 
'''Source''':
*Mass Effect: The Unofficial Role Playing Game (page 17)
+
*Mass Effect: The Unofficial Role Playing Game 2.35 (page 21)

Revision as of 18:04, 30 January 2017

Mass Effect Volus.png

Name: Volus
Attribute Dice: 12D
Dexterity: 1D / 3D
Knowledge: 2D / 4D
Mechanical: 2D / 4D
Perception: 2D / 4D
Strength: 1D / 3D
Technical: 2D / 4D

Move: 10 / 12

Unique Characteristics

  • Pressure Suits: Volus Have pressure suits which protect them from all environmental dangers such as lack of air, pressure. Volus suffer from limitations outside their native atmosphere. Without their special atmospheric suits, a volus is considered blind, begins to suffocate and takes 3D6 damage each round. A replacement suit costs 2,000 credits (1,000 in volus Space or on the Citadel). Volus characters begin play with these items at no cost. The ammonia tank is poisonous to other species and the increased gravity makes them suffer as if in a high-gravity environment.
  • Small Statue: All volus have +4 to Perception: Sneak
  • Financial Aptitude: At character creation, for every 1 skill point spent in Perception: Bargain, Perception: Persuasion, Perception: Con, Perception: Forgery, Perception: Gambling, Knowledge: Bureaucracy & Business, Knowledge: Alien Species, Knowledge: Value gain 2 points instead (maximum of +6)
  • Low-Light Vision: Volus ignore modifiers from darkness up to 20 meters.

Description

The volus are an associate race on the Citadel with their own embassy, but are also a client race of the turians. They hail from Irune, which possesses a high-pressure greenhouse atmosphere able to support an ammonia-based biochemistry. As a result, the volus must wear pressure suits and breathers when dealing with other species. Because they are not physically adept compared to most species, Volus mostly make their influence felt through trade and commerce, and they have a long history on the Citadel. However, they have never been invited to join the Council, which is a sore point for many volus individuals. The volus home world Irune features an ammonia-based ecology and a gravitational field 1.5 times that of Earth, as well as a high pressure atmosphere. This is reflected in the physiology of the volus themselves. The volus are unable to survive unprotected in an atmosphere more suitable to humans and other carbon-based life forms, and as such require protective suits capable of providing the proper atmosphere, as well as being pressurized to support the volus. Traditional nitrogen/oxygen air mixtures are poisonous to them, and in the low pressure atmospheres tolerable to most species, their flesh will actually split open. Volus culture is dominated by trade, whether it be of land, resources, or even other tribe members. The volus have a reputation as traders and merchants, and many, such as Barla Von, work as some of the best financial advisers in Citadel space. Because the volus are not physically adept, they tend not to be very violent, and can even seem overly-pacifistic and cowardly to other, more militant species. Their inability to provide adequate soldiers for themselves and the Citadel is a primary reason for not yet being inducted into the Council. Volus have two names but no family names. According to Volus sensibilities you cannot own a person, so using a family name would essentially be laying claim to their offspring. Possibly because of their tribal origins, volus tend to refer to members of other races by their source world rather than species name (i.e. 'Earth-clan' instead of 'human'). The volus government is known as the Vol Protectorate. Rather than being a fully sovereign government in its own right, the Protectorate is a client state of the Turian Hierarchy. In return for falling under the protective umbrella of the turian military, the volus pay a tax to the Hierarchy, as well as deferring to the turians in all foreign policy matters and providing auxiliary troops to the turian armed forces. They still maintain an embassy on the Citadel, making them an associate species of the Council, though they currently share their embassy with the rlcor. The volus are not physically cut out for combat, be it a full-scale war or even a bar room scuffle. As such, they are highly dependent on the Turians for defense, although the volus themselves do provide some auxiliary troops to the Hierarchy. The volus will support the turians in any war they might pursue, and the turians will support the volus in any war they might pursue. Possibly for this reason, volus weaponry tends to be utilitarian rather than high-grade. Some volus manufacturers specialize in cheaper, lower-grade copies of expensive turian equipment.

Personality: What they lack in personal bravery, they more than make up for with their cunning and tenacity, often using their expert negotiating skills to get them out of scrapes.

Physical Description: Their home planet's gravity is 1.5 times that of Earth's, with a high-pressure ammonia-based atmosphere, making their bodies short and almost spherical, and requiring them to wear protective suits in order to function in environments conducive to other species.

Homeworld: Irune
Religion: Good Business!
Biotics: No mention of the biotic abilities.
Example Names: Doran, Jahleed, Barla Von

Source:

  • Mass Effect: The Unofficial Role Playing Game 2.35 (page 21)