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Difference between revisions of "Author's Notes"
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The manner in which I converted uses the following method: | The manner in which I converted uses the following method: | ||
− | Take the Round's energy in | + | Take the Round's energy in Joules and find its square root. Taking that result, find its square root. Then subtract 1. For the pips use the following guidelines: X.00 to X.32 = XD+0; X.33 to X.66 = XD+1; X.67 to X.99 = XD+2 |
− | *Example 1: 5.56x45mm M855A1 round has 1,859 joules of energy. Its square root is ~43. | + | *Example 1: 5.56x45mm M855A1 round has 1,859 joules of energy. Its square root is ~43.11612. The square root of ~42.11612 equals ~6.48969. Then Subtract 1 for a final result of 5.48969. Which comes to 5D+1. |
− | *Example 2: The .50 BMG rounds has 18, | + | *Example 2: The .50 BMG rounds has 18,942 joules of energy. The square root is ~137.62994. The square root again is ~11.73158. Minus 1 equals 10.73158. Which comes to 10D+2 character scale, or for speeder scale according to the chart below, the result would be 1/2 of 10.73158 which is ~5.36579. Which comes to 5D+1 speeder scale. |
Use the following chart to determine scaled damage. | Use the following chart to determine scaled damage. |
Latest revision as of 04:57, 14 September 2024
I fully understand that not everyone will agree with what I have written up for real world firearms. If any wish to contest the information provided, please feel free to do so. But do keep in mind that I did not draw this all up based on video game or Hollywood physics. Rather I used real world facts: muzzle energy in joules.
Conversion Process
The manner in which I converted uses the following method:
Take the Round's energy in Joules and find its square root. Taking that result, find its square root. Then subtract 1. For the pips use the following guidelines: X.00 to X.32 = XD+0; X.33 to X.66 = XD+1; X.67 to X.99 = XD+2
- Example 1: 5.56x45mm M855A1 round has 1,859 joules of energy. Its square root is ~43.11612. The square root of ~42.11612 equals ~6.48969. Then Subtract 1 for a final result of 5.48969. Which comes to 5D+1.
- Example 2: The .50 BMG rounds has 18,942 joules of energy. The square root is ~137.62994. The square root again is ~11.73158. Minus 1 equals 10.73158. Which comes to 10D+2 character scale, or for speeder scale according to the chart below, the result would be 1/2 of 10.73158 which is ~5.36579. Which comes to 5D+1 speeder scale.
Use the following chart to determine scaled damage.
Scale -> | Character | Speeder | Walker | Starfighter |
Character -> | Full | 1/2 | 1/3 | 1/6 |
Speeder -> | 2x | Full | 1/2 | 1/3 |
Walker -> | 3x | 2x | Full | 1/2 |
Starfighter -> | 6x | 3x | 2x | Full |
- -thedemonapostle