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Difference between revisions of "Author's Notes"

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The manner in which I converted uses the following method:
 
The manner in which I converted uses the following method:
  
Take the Round's energy in joules and find its square root. Then divide the result by ten (10). If the result is greater than 10, multiply the result by the desired scale below. Mathematically anything that produces less than 100 joules of energy may have the damage be raised to 1D with your GM's approval.   
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Take the Round's energy in Joules and find its square root. Taking that result, find its square root. Then subtract 1. For the pips use the following guidelines: X.00 to X.32 = XD+0; X.33 to X.66 = XD+1; X.67 to X.99 = XD+2  
  
*Example 1: 5.56x45mm M855A1 round has 1,859 joules of energy. Its square root is ~43.1. Divided by 10 equals 4.31 or 4.3. 4.3=4D+1
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*Example 1: 5.56x45mm M855A1 round has 1,859 joules of energy. Its square root is ~43.11612. The square root of ~42.11612 equals ~6.48969. Then Subtract 1 for a final result of 5.48969. Which comes to 5D+1.
*Example 2: The .50 BMG rounds has 18,050 joules of energy. The square root is ~134.4. divided by 10 equals 13.44. Which would be 13D+1 Character scale damage. 13.44 is over the threshold of 10 for character scale so we look at the chart and see that for speeder scale its 50%. So 50% of 13.44 = 6.72 or 6D+2. The final damage for the .50 BMG round is 6D+2 speeder scale.
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*Example 2: The .50 BMG rounds has 18,942 joules of energy. The square root is ~137.62994. The square root again is ~11.73158. Minus 1 equals 10.73158. Which comes to 10D+2 character scale, or for speeder scale according to the chart below, the result would be 1/2 of 10.73158 which is ~5.36579. Which comes to 5D+1 speeder scale.
  
 
Use the following chart to determine scaled damage.
 
Use the following chart to determine scaled damage.

Latest revision as of 04:57, 14 September 2024

I fully understand that not everyone will agree with what I have written up for real world firearms. If any wish to contest the information provided, please feel free to do so. But do keep in mind that I did not draw this all up based on video game or Hollywood physics. Rather I used real world facts: muzzle energy in joules.

Conversion Process

The manner in which I converted uses the following method:

Take the Round's energy in Joules and find its square root. Taking that result, find its square root. Then subtract 1. For the pips use the following guidelines: X.00 to X.32 = XD+0; X.33 to X.66 = XD+1; X.67 to X.99 = XD+2

  • Example 1: 5.56x45mm M855A1 round has 1,859 joules of energy. Its square root is ~43.11612. The square root of ~42.11612 equals ~6.48969. Then Subtract 1 for a final result of 5.48969. Which comes to 5D+1.
  • Example 2: The .50 BMG rounds has 18,942 joules of energy. The square root is ~137.62994. The square root again is ~11.73158. Minus 1 equals 10.73158. Which comes to 10D+2 character scale, or for speeder scale according to the chart below, the result would be 1/2 of 10.73158 which is ~5.36579. Which comes to 5D+1 speeder scale.

Use the following chart to determine scaled damage.

Scale -> Character Speeder Walker Starfighter
Character -> Full 1/2 1/3 1/6
Speeder -> 2x Full 1/2 1/3
Walker -> 3x 2x Full 1/2
Starfighter -> 6x 3x 2x Full
  • -thedemonapostle