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(Created page with "thumb|500px|right =='''Mgalekgolo Hunter Form'''== '''Attributes'''<br />'''Dice''': 12D<br />'''Dexterity''': 1D/2D+2<br />'''Knowledg...")
 
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[[File:Mgalekgolo Hunter Form 1.jpg|thumb|500px|right]]
 
[[File:Mgalekgolo Hunter Form 1.jpg|thumb|500px|right]]
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[[File:Mgalekgolo Hunter Form 2.jpg|thumb|500px|right]]
  
=='''Mgalekgolo Hunter Form'''==
+
'''Name''': Mgalekgolo<br />'''Dice''': 12D<br />'''Dexterity''': 1D/2D+2<br />'''Knowledge''': 1D/3D<br />'''Mechanical''': 1D+1/3D+1<br />'''Perception''': 2D/4D<br />'''Strength''': 5D/7D<br />'''Technical''': 1D+2/3D+2
 
 
'''Attributes'''<br />'''Dice''': 12D<br />'''Dexterity''': 1D/2D+2<br />'''Knowledge''': 1D/3D<br />'''Mechanical''': 1D+1/3D+1<br />'''Perception''': 2D/6D<br />'''Strength''': 5D/7D<br />'''Technical''': 1D+2/3D+2
 
 
 
'''Move''': 14/18<br />'''Size''': 3.69 - 3.73m<br />'''Weight''': 4,800kg
 
 
 
'''Special Abilities'''
 
* Due to being, "a single entity created by a unified colony of small worm-like creatures called Lekgolo," Mgalekgolo are immune to directed force powers, although they are still affected by indirect powers, like telekinesis, light saber combat, etc.
 
  
=='''Mgalekgolo'''==
+
'''Move''': 14/18<br />'''Size''': 3.68 - 3.74 meters<br />'''Weight''': 4,800 kg
  
''"They're all scary and angry and they like to smash things..."''<br />— Bungie
+
'''Special Abilities''':
 +
*'''Force Resistant''': Due to being, "a single entity created by a unified colony of small worm-like creatures called Lekgolo," Mgalekgolo are immune to directed force powers, although they are still affected by indirect powers, like telekinesis, light saber combat, etc.
 +
*'''Poison and Toxin Resistance''': As a result of being a colony of worms, most poisons/toxins will have little to no general effect on a Mgalekgolo.
 +
*'''Berserker Rage''': A Mgalekgolo who becomes enraged (the character must believe his mate to have been killed) receives a +2D bonus to Strength for purposes of causing damage while brawling (the character's brawling skill is not increased). The character suffers a -2D penalty to all non-Strength attribute and skill checks. The Jiralhanae must make a Moderate Perception to calm down from berserker rage while enemies are still present. The Jiralhanae suffers a -1D penalty to Perception and rolls a minimum of 1D for the check. After all enemies have been eliminated, the character must only make an Easy perception total (with no penalties) to calm down. Jiralhanae player characters must be careful when using Force points while in a berserker rage. Since the rage is clearly based on anger and aggression, using Force Points will almost always lead to the character getting a Dark Side Point. The use of the Force Point must be wholly justified not to incur a Dark Side Point.
 +
*'''Standard Mgalekgolo Equipment''':
 +
:*[[Assault cannon]]
 +
:*Shield: STR+5D to resist damage (physical and energy)
 +
:*Armor: STR+3D physical, STR+2D energy; covers front, head, and arms only.
  
The Mgalekgolo (Ophis congregatio, meaning "The congregation of Ophis (Ophis being Οφις in Greek: meaning Serpent)"), more commonly known as Hunters, are a unique gestalt of smaller creatures known as Lekgolo, which are orange, worm-like creatures that group together to exponentially increase their intelligence, strength, and maneuverability. During and after the Great Schism there was a division within the species, some aligning with the Covenant Separatists and others remaining with the Covenant Loyalists. They almost always come in pairs or "bond brothers." The death of one will enrage the other if it witnesses the other's death, except in Halo: Reach.
+
'''Description''': ''“They're all scary and angry and they like to smash things.”''<br />— Bungie
  
==='''Background'''===
+
Mgalekgolo (Ophis congregatio, meaning "serpent union"), more commonly known as Hunters, are a unique gestalt of smaller creatures known as Lekgolo, which are orange, worm-like creatures. When grouped together to form a Mgalekgolo, Lekgolo exponentially increase their intelligence, strength, and maneuverability.
  
When the Mgalekgolo home world of Te was discovered by the Covenant, intent on mining its riches, they faced, instead, heavy resistance from what the Humans know as "Hunters". Their physiology gave them a tremendous and unexpected advantage in combat, not only hampering, but even halting the Covenant's advance and killing an Arbiter. The Covenant were further infuriated by the Lekgolo's destruction of Forerunner artifacts during the Mgalekgolo's routine feedings. In ground combat campaigns they were mostly victorious, despite the valiant effort of the Sangheili. The Covenant was forced to rely on orbital bombardment, a strategy against which the Mgalekgolo had little defense. Thus, to save themselves from extinction, their only choice was to agree to join the Covenant. This later came to be known as the Taming of the Hunters. Terms for their induction into the Covenant were eventually met, despite communication difficulties (which hampered the process). In their agreement to join with the Covenant, the Lekgolo worms, which fed on specific minerals, were consigned to investigate the Forerunner Dreadnought that resided in High Charity and help uncover its inner workings. Their price for this trade was access to space-travel technologies and exploration of the Covenant space lanes.
+
Mgalekgolo are the strongest and most resilient species within the Covenant. A Mgalekgolo usually stands between twelve to thirteen feet tall, but crouches to between eight to eight-and-one-half feet when in its combat state to protect its unarmored stomach and neck. A Mgalekgolo can become larger than even a standard Covenant Wraith.
  
When a single colony of Mgalekgolo becomes too big, the colony will divide in half to create two independent Mgalekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "mates". The armor and Assault cannons used by the Mgalekgolo were given to them by the Sangheili after the former joined the Covenant. Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo. Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, as the Spartans learned: where you find a Mgalekgolo, there is always another close by. If one of the bonded colonies is killed, the other will go into a frenzied state, much like the berserk state of a Jiralhanae, or the suicidal charge of an Unggoy. If left alone for a long period of time, however, they will adopt a "split personality" of shooting followed by melee attacks.
+
Mgalekgolos fight primarily by using the heavy assault cannons integrated directly into their armor on one arm. On the other arm, they carry an enormous and nearly impervious two-part metal shield that is made from the same material that forms Covenant warship hulls and weighs approximately two tons. This shield protects them from almost every form of plasma-based or ballistic weaponry available to Covenant and human infantry and is a powerful melee tool capable of crushing anything in its path and allowing the Mgalekgolo to sweep away most enemies in close combat. Despite their immense mass, the Hunters are surprisingly nimble and can gain a surprising burst of speed when they move in for a melee kill.
 
 
During the Battle of Onyx, some Mgalekgolos apparently had command of lower-ranking Sangheili, signifying they may have a higher military rank in the Covenant military than previously known.
 
 
 
==='''Description'''===
 
 
 
Hunters take the hulking bipedal form in the Covenant military. In this form, they are the strongest and most resilient species in the Covenant. They usually stand between twelve to thirteen feet tall, but when in their combat state they crouch into between eight to eight-and-one-half feet, protecting their visible, unarmored stomach and neck. Though uncommon, the Mgalekgolo can even come in larger sizes and even bigger than the standard Covenant Wraith. Their political motivation is completely unknown. Their armor has a blue luster that makes the orange-red skin of the Lekgolo worms inside very noticeable, but the colony itself is hard to spot. They always fight in pairs due to the fact that when the colony gets too big, it splits into another Mgalekgolo form, creating a powerful bond between the two bond brothers.
 
 
 
Hunters fight using heavy Assault Cannons integrated directly into their armor, and they carry an enormous, and nearly impervious metal shield made of an unknown alloy derived from the same material that forms Covenant warship hulls, and weighing approximately two tons. This shield protects them from almost every form of plasma-based or ballistic weaponry available to Covenant and human infantry alike, and is a powerful melee tool capable of crushing anything in its path and allowing the Mgalekgolo to sweep away most enemies in close combat. The Hunter can also gain a surprising burst of speed when it moves in for a melee kill. The shield is also equipped with a sharp edge as Master Chief was grazed by one on Alpha Halo and it tore through his undersuit.
 
 
 
The Assault Cannon the Hunter wields operates in two modes; one firing a single explosive capsule of incendiary fluid, the other spraying the fluid out like a beam.
 
 
 
==='''Anatomy and Physiology'''===
 
[[File:Mgalekgolo Hunter Form 2.jpg|thumb|500px|right]]
 
  
Hunters are not a single organism, but rather are composed of multiple small, orange, worm-like beings called Lekgolo, that form a single collective consciousness and act as one, a single "hive-mind", similar to the structure of operation in the Flood. In other words they are a communal organism working together to perform specific tasks. Mgalekgolo are capable of manifesting in several different iterations according to what goal they are striving to achieve and the amount of Lekgolo worms that are present. The Mgalekgolo is the most common form seen in combat during the Human-Covenant war, but is actually one of the more rare forms in the Lekgolo society. This Mgalekgolo is employed by the Covenant as heavy infantry. Their society is predominated by this combination of being able to create exponentially more intelligent creatures, and the actual "Hunter" organism is one of the rarer and smaller forms to be found, used primarily in interaction with the Covenant hierarchy. Because of their make-up of several hundred worms instead of being a single large organism, the Lekgolo are one of the few species in the Covenant that cannot be assimilated by the Flood, as their unique physiology does not allow the organism to access a central nervous system or control them to any capacity. As such, there has never been a Hunter Combat Form, though the flesh of the Lekgolo can most likely be used by the Flood simply for its biomass.
+
'''Anatomy and Physiology'''
  
The collection of worms that make up a Hunter's body are unintelligent at the most basic level, but can form complex thoughts and emerge as a conscious individual when they combine into larger masses that communicate through chemical and electrical means. The neural net that Hunters develop enables them to be incredibly strong and very sensitive to all things within a 1,000 foot line pointing out from non-combat form, and a half sphere that extends 500 feet in combat form. This could explain why Hunters sometimes can locate the Master Chief even when they cannot see him, or when they are facing the opposite direction. This also explains why Hunters can think and work as an effective combat unit without even using verbal communication. Hunters generally growl during battle but will sometimes talk and make remarks like the other Covenant species. Instead of using vocal chords, like other Covenant species, they vibrate their bodies to make a low rumble that is described as "more felt than heard" to produce speech.
+
Mgalekgolo are composed of small, orange, worm-like beings called Lekgolo that form a single collective consciousness and act as one, similar to the Flood. Lekgolo are unintelligent at the most basic level, but can form complex thoughts and emerge as a conscious individual when they combine into larger masses. Mgalekgolo are capable of manifesting in several different iterations according to what goal they are striving to achieve and the amount of Lekgolo worms that are present. The Mgalekgolo is the most common form seen in combat, but is actually one of the more rare forms in the Lekgolo society.
  
It is theorized that Hunters reproduce asexually; however there is no way to be certain.
+
Because they do not have a central nervous system, Lekgolo are one of the few species in the Covenant that cannot be assimilated by the Flood.
  
==='''Culture'''===
+
Mgalekgolo do not use vocal chords to speak, but instead vibrate their bodies to make a low rumble to produce speech. They are capable of mimicking the language of other species, forming words and sentences that are "felt rather than heard." Their quiet nature among other races of the Covenant is possibly a result of difficulty speaking with other Covenant races. The known names of some Mgalekgolo seem to imply that they use very simple vowels and only a few consonants.
  
Mgalekgolo almost never associate or even communicate with the other races in the Covenant Empire. Sangheili are the sole exception; Hunters appreciate and acknowledge the Elite warriors' thoughts and adeptness in combat. To the other races of the Covenant, however, the Hunters are dismissive, scornful, and arrogant, and they are utterly contemptuous of their foes. Hunters have no qualms about committing friendly fire against the "lesser" races, like Unggoy and Kig-Yar; during the Battle of Sigma Octanus IV, a Hunter was seen running over and killing a Jackal. In Halo 3: ODST, Hunters will attack foes regardless of any allies that happen to be in their line of fire, as demonstrated in the game's final Campaign mission.
+
When a single Mgalekgolo colony becomes too big, the colony will divide in half to create two independent Mgalekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers" or "mates." Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders. The Covenant usually drop bonded Mgalekgolo into combat together because if one of the bonded colonies is killed, the other will go into a frenzied berserk.
  
Many members of the Covenant are mystified and confused by the Mgalekgolo; their way of life is almost as alien to the Covenant as that of the Flood. A Sangheili Fleet Master once noted that Hunters were known to tear opponents apart with their "bare hands" while in a blood frenzy, and then suddenly pause to recite war poetry. It has also been said that Hunters meditate in their spare time, or before battle.
+
'''Culture'''
  
During the Covenant Civil War, most Hunter pairs sided with the Sangheili and the Covenant Separatists, though others remained with the Prophet of Truth and the Covenant Loyalists. There is no known reason for the split in loyalty. It is likely that the Separatist Hunters split from the Covenant due to their respect for the Elites. It is also likely that the Loyalist Hunters remained in the Covenant out of fear for their homeworld; the Hunters were integrated into the Covenant during the Taming of the Mgalekgolo, when the Covenant threatened to glass their homeworld.
+
Lekgolo follow their own cultural traditions rather than the homogenized religion of the wider Covenant. They never associate or communicate with the other races in the Covenant Empire and are dismissive, contemptuous, and arrogant towards them. Mgalekgolo also have no qualms about committing friendly fire against races they consider "lesser," such as Unggoy and Kig-Yar. However, Sangheili are an exception, as the Mgalekgolo respect their adeptness in combat.
  
==='''Naming'''===
+
Their culture is more refined than one would presume from their hulking appearance: they are known to tear opponents apart with their bare hands while in a blood frenzy and then suddenly pause to recite war poetry. Religious beliefs vary, but believe in a type of "afterlife." Some also meditate in their spare time or before battle.
  
Hunters have three names: a personal name, a bond name, and a line name. The personal name is given at their "birth". The line name represents the genetic heritage, being the name of the most successful Mgalekgolo of his ancestors. If one reaches a certain level of status, his offspring will have his personal name as their line name. The bond name, or their middle name, is taken between bonded pairs, colonies that must split into two due to excessive size. Examples of some Hunter names include Igido Nosa Hurru and Ogada Nosa Fasu.
+
'''Naming'''
  
==='''Religion'''===
+
Hunters have three names: a personal name, a bond name, and a line name. The personal name is given at their "birth." The line name is the personal name of the most successful Mgalekgolo in his ancestry. The bond name, or their middle name, is taken between bonded pairs that have split into two.
  
All that can be said for certain about Mgalekgolo religious beliefs is that they vary. While the Lekgolo joined the Covenant for its access to space trade routes and starships, rather than any real dedication to the Great Journey, at least some hold a concept of an "afterlife". Other Lekgolo meditate in their spare time, or recite war poetry before or after battle, showing a more refined nature than would be believed of the hulking, savage warriors. The fact that some allied themselves with the Sangheili during the Great Schism, while others remained with the Covenant Loyalists, is further evidence that individual beliefs play a major part in Mgalekgolo religion. Anything further than this is speculation, Lekgolo culture is extremely reclusive, and even their fellow Covenant know little about them other than that they continue to follow their own cultural traditions, rather than the homogenized religion of the wider Covenant.
+
Two examples of some Hunter names are Igido Nosa Hurru and Ogada Nosa Fasu. From the few Hunter names that have appeared in the novels, it seems that the given name has three syllables, but the bond name and line name only have two syllables. However, it is not known why the line name is not three syllables considering that the line name would be an ancestor's three-syllable personal name.
  
==='''Source''':===
+
'''Source''':
 
*[http://halo.wikia.com/wiki/Mgalekgolo Halo Wiki: Mgalekgolo]
 
*[http://halo.wikia.com/wiki/Mgalekgolo Halo Wiki: Mgalekgolo]
 
*thedemonapostle
 
*thedemonapostle

Revision as of 18:29, 5 May 2016

Mgalekgolo Hunter Form 1.jpg
Mgalekgolo Hunter Form 2.jpg

Name: Mgalekgolo
Dice: 12D
Dexterity: 1D/2D+2
Knowledge: 1D/3D
Mechanical: 1D+1/3D+1
Perception: 2D/4D
Strength: 5D/7D
Technical: 1D+2/3D+2

Move: 14/18
Size: 3.68 - 3.74 meters
Weight: 4,800 kg

Special Abilities:

  • Force Resistant: Due to being, "a single entity created by a unified colony of small worm-like creatures called Lekgolo," Mgalekgolo are immune to directed force powers, although they are still affected by indirect powers, like telekinesis, light saber combat, etc.
  • Poison and Toxin Resistance: As a result of being a colony of worms, most poisons/toxins will have little to no general effect on a Mgalekgolo.
  • Berserker Rage: A Mgalekgolo who becomes enraged (the character must believe his mate to have been killed) receives a +2D bonus to Strength for purposes of causing damage while brawling (the character's brawling skill is not increased). The character suffers a -2D penalty to all non-Strength attribute and skill checks. The Jiralhanae must make a Moderate Perception to calm down from berserker rage while enemies are still present. The Jiralhanae suffers a -1D penalty to Perception and rolls a minimum of 1D for the check. After all enemies have been eliminated, the character must only make an Easy perception total (with no penalties) to calm down. Jiralhanae player characters must be careful when using Force points while in a berserker rage. Since the rage is clearly based on anger and aggression, using Force Points will almost always lead to the character getting a Dark Side Point. The use of the Force Point must be wholly justified not to incur a Dark Side Point.
  • Standard Mgalekgolo Equipment:
  • Assault cannon
  • Shield: STR+5D to resist damage (physical and energy)
  • Armor: STR+3D physical, STR+2D energy; covers front, head, and arms only.

Description: “They're all scary and angry and they like to smash things.”
— Bungie

Mgalekgolo (Ophis congregatio, meaning "serpent union"), more commonly known as Hunters, are a unique gestalt of smaller creatures known as Lekgolo, which are orange, worm-like creatures. When grouped together to form a Mgalekgolo, Lekgolo exponentially increase their intelligence, strength, and maneuverability.

Mgalekgolo are the strongest and most resilient species within the Covenant. A Mgalekgolo usually stands between twelve to thirteen feet tall, but crouches to between eight to eight-and-one-half feet when in its combat state to protect its unarmored stomach and neck. A Mgalekgolo can become larger than even a standard Covenant Wraith.

Mgalekgolos fight primarily by using the heavy assault cannons integrated directly into their armor on one arm. On the other arm, they carry an enormous and nearly impervious two-part metal shield that is made from the same material that forms Covenant warship hulls and weighs approximately two tons. This shield protects them from almost every form of plasma-based or ballistic weaponry available to Covenant and human infantry and is a powerful melee tool capable of crushing anything in its path and allowing the Mgalekgolo to sweep away most enemies in close combat. Despite their immense mass, the Hunters are surprisingly nimble and can gain a surprising burst of speed when they move in for a melee kill.

Anatomy and Physiology

Mgalekgolo are composed of small, orange, worm-like beings called Lekgolo that form a single collective consciousness and act as one, similar to the Flood. Lekgolo are unintelligent at the most basic level, but can form complex thoughts and emerge as a conscious individual when they combine into larger masses. Mgalekgolo are capable of manifesting in several different iterations according to what goal they are striving to achieve and the amount of Lekgolo worms that are present. The Mgalekgolo is the most common form seen in combat, but is actually one of the more rare forms in the Lekgolo society.

Because they do not have a central nervous system, Lekgolo are one of the few species in the Covenant that cannot be assimilated by the Flood.

Mgalekgolo do not use vocal chords to speak, but instead vibrate their bodies to make a low rumble to produce speech. They are capable of mimicking the language of other species, forming words and sentences that are "felt rather than heard." Their quiet nature among other races of the Covenant is possibly a result of difficulty speaking with other Covenant races. The known names of some Mgalekgolo seem to imply that they use very simple vowels and only a few consonants.

When a single Mgalekgolo colony becomes too big, the colony will divide in half to create two independent Mgalekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers" or "mates." Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders. The Covenant usually drop bonded Mgalekgolo into combat together because if one of the bonded colonies is killed, the other will go into a frenzied berserk.

Culture

Lekgolo follow their own cultural traditions rather than the homogenized religion of the wider Covenant. They never associate or communicate with the other races in the Covenant Empire and are dismissive, contemptuous, and arrogant towards them. Mgalekgolo also have no qualms about committing friendly fire against races they consider "lesser," such as Unggoy and Kig-Yar. However, Sangheili are an exception, as the Mgalekgolo respect their adeptness in combat.

Their culture is more refined than one would presume from their hulking appearance: they are known to tear opponents apart with their bare hands while in a blood frenzy and then suddenly pause to recite war poetry. Religious beliefs vary, but believe in a type of "afterlife." Some also meditate in their spare time or before battle.

Naming

Hunters have three names: a personal name, a bond name, and a line name. The personal name is given at their "birth." The line name is the personal name of the most successful Mgalekgolo in his ancestry. The bond name, or their middle name, is taken between bonded pairs that have split into two.

Two examples of some Hunter names are Igido Nosa Hurru and Ogada Nosa Fasu. From the few Hunter names that have appeared in the novels, it seems that the given name has three syllables, but the bond name and line name only have two syllables. However, it is not known why the line name is not three syllables considering that the line name would be an ancestor's three-syllable personal name.

Source: