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Minbari Federation Nial Class Heavy Fighter
Nial Class Heavy Fighter
Craft: Minbari Federation Nial Class Heavy Fighter
Type: heavy fighter
Scale: starfighter
Length: 22.23 meters
Skill: starfighter pilot
Crew: 1
Crew Skill: Astrogation: 5D; Communications: 5D; Sensors: 5D; Starfighter Pilot: 5D; Starship Gunnery: 3D+2; Planetary Systems: 5D; Tactics: 5D
Passengers: 0
Cargo Capacity: 75 kg
Consumables: 1 week
Nav Computer: yes
Maneuverability: 4D
Space: 15
Atmosphere: 505; 1,450 kmh
Hull: 3D+2
Sensors
- Passive: 100/3D+1
- Scan: 200/4D+1
- Search: 300/5D+1
- Focus: 10/6D+1
Weapons
- Tri-Linked Light Fusion Cannon
- Fire Arc: fore
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 10-300/1,200/2,500m
Damage: 6D+2
- Minbari Jamming Suite
- Fire Arc: all
Crew: 1
Skill: sensors
Range: 1-25/50/100
Effect: Enemy Fire Control and Sensors -3D+1
Notes
- Minbari Jamming Suite: The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
- Minbari Flight Computer: The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
Va'Nial Class Heavy Fighter
Craft: Minbari Federation Va'Nial Class Heavy Fighter
Type: fast fighter
Scale: starfighter
Length: 22 meters
Skill: starfighter pilot
Crew: 1
Crew Skill: Astrogation: 5D; Communications: 5D; Sensors: 5D; Starfighter Pilot: 5D; Starship Gunnery: 3D+2; Planetary Systems: 5D; Tactics: 5D
Passengers: 0
Cargo Capacity: 2.5 kg
Consumables: 1 week
Nav Computer: yes
Maneuverability: 4D
Space: 18
Atmosphere: 555; 1,600 kmh
Hull: 3D+2
Sensors
- Passive: 100/3D+1
- Scan: 200/4D+1
- Search: 300/5D+1
- Focus: 10/6D+1
Weapons
- Twin-Linked Light Fusion Cannon
- Fire Arc: fore
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 10-300/1,200/2,500m
Damage: 5D
- Minbari Jamming Suite
- Fire Arc: all
Crew: 1
Skill: sensors
Range: 1-25/50/100
Effect: Enemy Fire Control and Sensors -3D+1
Notes
- Minbari Jamming Suite: The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
- Minbari Flight Computer: The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
Description
The Nial has been the main front-line fighter of the Minbari Federation for centuries and is an utterly lethal craft. Benefiting from the same jamming technology common to all Minbari vessels, the Nial is exceptionally maneuverable and is armed with tri-linked light fusion cannon powerful enough to utterly destroy any craft of similar size before the enemy craft can manage to get a lock-on.
Though short-ranged, the Nial’s advanced flight control system allows its pilot to plot and complete many actions without effort, leaving him to concentrate on the most important tasks – a vital advantage in combat.
Devised by the Anla’shok, a more streamlined version of the lethal Nial – the Va’Nial – is a slightly less powerful fighter capable of reaching hard-to-follow speeds and tightly compacted turns and maneuvers that allow it to make pass after pass unafraid of enemy dog-fighters. The warrior caste dislikes them overall, but the Rangers seem happy to have something as fast and as agile at their disposal.
Source
Babylon 5: Ships of the Galaxy (page 42-43); thedemonapostle