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Serenity Starship Energy Weapons

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Energy Weapons

Due to their energy requirements, a ship can’t mount an energy weapon (or weapons) with a combined die rating that exceeds its Hull. For example, a ship with Hull 3D could have a 2D EMP cannon and a 1D plasma cutter, but no other energy weapons. All energy weapons have a Rate of Fire 1.

EMP Cannon

The electromagnetic pulse cannon does Ionization damage only.

Name System Weight Scale Cost Space Range Atmosphere Range Damage
EMP Cannon 100 pounds Walker 50 1-5/10/15 10-500/1,000/1,500 m 2D
EMP Cannon 250 pounds Walker 100 1-5/10/15 10-500/1,000/1,500 m 3D
EMP Cannon 450 pounds Starfighter 250 1-5/10/15 10-500/1,000/1,500 m 2D
EMP Cannon 600 pounds Starfighter 500 1-5/10/15 10-500/1,000/1,500 m 3D
EMP Cannon 1,000 pounds Starfighter 1,000 1-5/10/15 10-500/1,000/1,500 m 4D
EMP Cannon 1,500 pounds Starfighter 2,500 1-5/10/15 10-500/1,000/1,500 m 5D
EMP Cannon 1 ton Starfighter 5,000 1-5/10/15 10-500/1,000/1,500 m 6D
EMP Cannon 2 tons Starfighter 10,000 1-5/10/15 10-500/1,000/1,500 m 7D
EMP Cannon 5 tons Capital 25,000 1-5/10/15 2-10/20/30 km 2D
EMP Cannon 10 tons Capital 50,000 1-5/10/15 2-10/20/30 km 3D
EMP Cannon 25 tons Capital 100,000 1-5/10/15 2-10/20/30 km 4D
EMP Cannon 50 tons Capital 250,000 1-5/10/15 2-10/20/30 km 5D
EMP Cannon 100 tons Capital 500,000 1-5/10/15 2-10/20/30 km 6D

Lasers

Capital-Scale lasers are feasible, but not truly practical due to cost. Targets suffer a –2D when dodging, and the range penalty is reduced by one bracket (e.g., firing at long range only incurs penalties as if firing at medium range). Lasers do not need ammunition.

Name System Weight Scale Cost Space Range Atmosphere Range Damage
Laser 100 pounds Walker 2,500 1-30/60/90 10-3,000/6,000/9,000 m 2D
Laser 250 pounds Walker 5,000 1-30/60/90 10-3,000/6,000/9,000 m 3D
Laser 450 pounds Starfighter 10,000 1-30/60/90 10-3,000/6,000/9,000 m 2D
Laser 600 pounds Starfighter 25,000 1-30/60/90 10-3,000/6,000/9,000 m 3D
Laser 1,000 pounds Starfighter 50,000 1-30/60/90 10-3,000/6,000/9,000 m 4D
Laser 1,500 pounds Starfighter 100,000 1-30/60/90 10-3,000/6,000/9,000 m 5D
Laser 1 ton Starfighter 250,000 1-30/60/90 10-3,000/6,000/9,000 m 6D
Laser 2 tons Starfighter 500,000 1-30/60/90 10-3,000/6,000/9,000 m 7D
Laser 5 tons Capital 1,250,000 1-30/60/90 2-60/120/180 km 2D
Laser 10 tons Capital 2,500,000 1-30/60/90 2-60/120/180 km 3D
Laser 25 tons Capital 5,000,000 1-30/60/90 2-60/120/180 km 4D
Laser 50 tons Capital 10,000,000 1-30/60/90 2-60/120/180 km 5D
Laser 100 tons Capital 20,000,000 1-30/60/90 2-60/120/180 km 6D

Plasma Cutters

Used by boarding parties to quickly penetrate another ship’s hull or by scrappers to dismantle old hulks. Plasma cutters ignore a ship’s Armor Rating. If a plasma cutter causes more than 4 damage, it has breached the ship.

Name System Weight Scale Cost Space Range Atmosphere Range Damage
Plasma Cutter 100 pounds Walker 25 1-2/3/5 10-200/300/500 m 2D
Plasma Cutter 250 pounds Walker 50 1-2/3/5 10-200/300/500 m 3D
Plasma Cutter 450 pounds Starfighter 100 1-2/3/5 10-200/300/500 m 2D
Plasma Cutter 600 pounds Starfighter 250 1-2/3/5 10-200/300/500 m 3D
Plasma Cutter 1,000 pounds Starfighter 500 1-2/3/5 10-200/300/500 m 4D
Plasma Cutter 1,500 pounds Starfighter 1,000 1-2/3/5 10-200/300/500 m 5D
Plasma Cutter 1 ton Starfighter 2,500 1-2/3/5 10-200/300/500 m 6D
Plasma Cutter 2 tons Starfighter 5,000 1-2/3/5 10-200/300/500 m 7D
Plasma Cutter 5 tons Capital 10,000 1-2/3/5 2-4/6/10 km 2D
Plasma Cutter 10 tons Capital 25,000 1-2/3/5 2-4/6/10 km 3D
Plasma Cutter 25 tons Capital 50,000 1-2/3/5 2-4/6/10 km 4D
Plasma Cutter 50 tons Capital 100,000 1-2/3/5 2-4/6/10 km 5D
Plasma Cutter 100 tons Capital 200,000 1-2/3/5 2-4/6/10 km 6D

Plasma Packet

Plasma packet weapons have no need for ammunition. Their projectiles are treated as armor piercing (ignore the first 1D of armor), but they suffer a –1D to their damage die.

Name System Weight Scale Cost Space Range Atmosphere Range Damage
Plasma Cannon 100 pounds Walker 100 1-15/30/45 10-1,500/3,000/4,500 m 2D
Plasma Cannon 250 pounds Walker 200 1-15/30/45 10-1,500/3,000/4,500 m 3D
Plasma Cannon 450 pounds Starfighter 500 1-15/30/45 10-1,500/3,000/4,500 m 2D
Plasma Cannon 600 pounds Starfighter 1,000 1-15/30/45 10-1,500/3,000/4,500 m 3D
Plasma Cannon 1,000 pounds Starfighter 2,500 1-15/30/45 10-1,500/3,000/4,500 m 4D
Plasma Cannon 1,500 pounds Starfighter 5,000 1-15/30/45 10-1,500/3,000/4,500 m 5D
Plasma Cannon 1 ton Starfighter 10,000 1-15/30/45 10-1,500/3,000/4,500 m 6D
Plasma Cannon 2 tons Starfighter 20,000 1-15/30/45 10-1,500/3,000/4,500 m 7D
Plasma Cannon 5 tons Capital 50,000 1-15/30/45 2-30/60/90 km 2D
Plasma Cannon 10 tons Capital 100,000 1-15/30/45 2-30/60/90 km 3D
Plasma Cannon 25 tons Capital 200,000 1-15/30/45 2-30/60/90 km 4D
Plasma Cannon 50 tons Capital 500,000 1-15/30/45 2-30/60/90 km 5D
Plasma Cannon 100 tons Capital 1,000,000 1-15/30/45 2-30/60/90 km 6D

Source

  • Serenity Role Playing Game: Six-Shooters & Spaceships (pages 109-110)
  • thedemonapostle