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Serenity Starship Energy Weapons

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Energy Weapons

Due to their energy requirements, a ship can’t mount an energy weapon (or weapons) with a combined die rating that exceeds its Hull. For example, a ship with Hull 3D could have a 2D EMP cannon and a 1D plasma cutter, but no other energy weapons. All energy weapons have a Rate of Fire 1.

EMP Cannon

The electromagnetic pulse cannon does Ionization damage only.

Name Scale System Weight System Cost Space Range Atmosphere Range Damage
EMP Cannon Walker 100 pounds 50 1-6/12/24 10-600/1,200/2,400m 2D
EMP Cannon Walker 250 pounds 100 1-6/12/24 10-600/1,200/2,400m 2D+2
EMP Cannon Starfighter 450 pounds 250 1-12/24/48 10-1,200/2,400/4,800m 1D+1
EMP Cannon Starfighter 600 pounds 500 1-12/24/48 10-1,200/2,400/4,800m 2D
EMP Cannon Starfighter 1,000 pounds 1,000 1-12/24/48 10-1,200/2,400/4,800m 2D+2
EMP Cannon Starfighter 1,500 pounds 2,500 1-12/24/48 10-1,200/2,400/4,800m 3D+1
EMP Cannon Starfighter 1 ton 5,000 1-12/24/48 10-1,200/2,400/4,800m 4D
EMP Cannon Starfighter 2 tons 10,000 1-12/24/48 10-1,200/2,400/4,800m 4D+2
EMP Cannon Capital 5 tons 25,000 1-24/48/96 10-2,400/4,800/9,600m 1D+1
EMP Cannon Capital 10 tons 50,000 1-24/48/96 10-2,400/4,800/9,600m 2D
EMP Cannon Capital 25 tons 100,000 1-24/48/96 10-2,400/4,800/9,600m 2D+2
EMP Cannon Capital 50 tons 250,000 1-24/48/96 10-2,400/4,800/9,600m 3D+1
EMP Cannon Capital 100 tons 500,000 1-24/48/96 10-2,400/4,800/9,600m 4D

Lasers

Capital-Scale lasers are feasible, but not truly practical due to cost. Targets suffer a –2D when dodging, and the range penalty is reduced by one bracket (e.g., firing at long range only incurs penalties as if firing at medium range). Lasers do not need ammunition.

Name Scale System Weight System Cost Space Range Atmosphere Range Damage
Laser Walker 100 pounds 2,500 1-6/12/24 10-600/1,200/2,400m 2D
Laser Walker 250 pounds 5,000 1-6/12/24 10-600/1,200/2,400m 2D+2
Laser Starfighter 450 pounds 10,000 1-12/24/48 10-1,200/2,400/4,800m 1D+1
Laser Starfighter 600 pounds 25,000 1-12/24/48 10-1,200/2,400/4,800m 2D
Laser Starfighter 1,000 pounds 50,000 1-12/24/48 10-1,200/2,400/4,800m 2D+2
Laser Starfighter 1,500 pounds 100,000 1-12/24/48 10-1,200/2,400/4,800m 3D+1
Laser Starfighter 1 ton 250,000 1-12/24/48 10-1,200/2,400/4,800m 4D
Laser Starfighter 2 tons 500,000 1-12/24/48 10-1,200/2,400/4,800m 4D+2
Laser Capital 5 tons 1,250,000 1-24/48/96 10-2,400/4,800/9,600m 1D+1
Laser Capital 10 tons 2,500,000 1-24/48/96 10-2,400/4,800/9,600m 2D
Laser Capital 25 tons 5,000,000 1-24/48/96 10-2,400/4,800/9,600m 2D+2
Laser Capital 50 tons 10,000,000 1-24/48/96 10-2,400/4,800/9,600m 3D+1
Laser Capital 100 tons 20,000,000 1-24/48/96 10-2,400/4,800/9,600m 4D

Plasma Cutters

Used by boarding parties to quickly penetrate another ship’s hull or by scrappers to dismantle old hulks. Plasma cutters ignore a ship’s Armor Rating. If a plasma cutter causes more than 4 damage, it has breached the ship.

Name Scale System Weight System Cost Space Range Atmosphere Range Damage
Plasma Cutter Walker 100 pounds 25 1-2/3/6 10-200/300/600m 2D
Plasma Cutter Walker 250 pounds 50 1-2/3/6 10-200/300/600m 2D+2
Plasma Cutter Starfighter 450 pounds 100 1-2/3/6 10-200/300/600m 1D+1
Plasma Cutter Starfighter 600 pounds 250 1-2/3/6 10-200/300/600m 2D
Plasma Cutter Starfighter 1,000 pounds 500 1-2/3/6 10-200/300/600m 2D+2
Plasma Cutter Starfighter 1,500 pounds 1,000 1-2/3/6 10-200/300/600m 3D+1
Plasma Cutter Starfighter 1 ton 2,500 1-2/3/6 10-200/300/600m 4D
Plasma Cutter Starfighter 2 tons 5,000 1-2/3/6 10-200/300/600m 4D+2
Plasma Cutter Capital 5 tons 10,000 1-2/3/6 10-200/300/600m 1D+1
Plasma Cutter Capital 10 tons 25,000 1-2/3/6 10-200/300/600m 2D
Plasma Cutter Capital 25 tons 50,000 1-2/3/6 10-200/300/600m 2D+2
Plasma Cutter Capital 50 tons 100,000 1-2/3/6 10-200/300/600m 3D+1
Plasma Cutter Capital 100 tons 200,000 1-2/3/6 10-200/300/600m 4D

Plasma Packet

Plasma packet weapons have no need for ammunition.

Name Scale System Weight System Cost Space Range Atmosphere Range Damage
Plasma Cannon Walker 100 pounds 100 1-6/12/24 10-600/1,200/2,400m 2D
Plasma Cannon Walker 250 pounds 200 1-6/12/24 10-600/1,200/2,400m 2D+2
Plasma Cannon Starfighter 450 pounds 500 1-12/24/48 10-1,200/2,400/4,800m 1D+1
Plasma Cannon Starfighter 600 pounds 1,000 1-12/24/48 10-1,200/2,400/4,800m 2D
Plasma Cannon Starfighter 1,000 pounds 2,500 1-12/24/48 10-1,200/2,400/4,800m 2D+2
Plasma Cannon Starfighter 1,500 pounds 5,000 1-12/24/48 10-1,200/2,400/4,800m 3D+1
Plasma Cannon Starfighter 1 ton 10,000 1-12/24/48 10-1,200/2,400/4,800m 4D
Plasma Cannon Starfighter 2 tons 20,000 1-12/24/48 10-1,200/2,400/4,800m 4D+2
Plasma Cannon Capital 5 tons 50,000 1-24/48/96 10-2,400/4,800/9,600m 1D+1
Plasma Cannon Capital 10 tons 100,000 1-24/48/96 10-2,400/4,800/9,600m 2D
Plasma Cannon Capital 25 tons 200,000 1-24/48/96 10-2,400/4,800/9,600m 2D+2
Plasma Cannon Capital 50 tons 500,000 1-24/48/96 10-2,400/4,800/9,600m 3D+1
Plasma Cannon Capital 100 tons 1,000,000 1-24/48/96 10-2,400/4,800/9,600m 4D

Source

  • Serenity Role Playing Game: Six-Shooters & Spaceships (pages 109-110)
  • thedemonapostle