Due to issues with fake accounts being created all account creation is now managed by the Systems Operator and Manager of the D6 Holocron. If you wish to have an account created at all please be sure to E-mail bsdoblivion@d6holocron.com with your requested alias. (((>*.*<)))

Serenity Starship Energy Weapons

From D6Holocron
Jump to: navigation, search

Energy Weapons

Due to their energy requirements, a ship can’t mount an energy weapon (or weapons) with a combined die rating that exceeds its Hull. For example, a ship with Hull 3D could have a 2D EMP cannon and a 1D plasma cutter, but no other energy weapons. All energy weapons have a Rate of Fire 1.

EMP Cannon

The electromagnetic pulse cannon does Ionization damage only.

Name Scale System Weight System Cost Space Range Atmosphere Range Damage
EMP Cannon Walker 100 pounds 50 1/1/2 10-300/800/1,600m 2D
EMP Cannon Walker 250 pounds 100 1/1/2 10-300/800/1,600m 3D
EMP Cannon Starfighter 450 pounds 250 1/1/2 10-300/800/1,600m 2D
EMP Cannon Starfighter 600 pounds 500 1/2/3 10-600/1,600/3,200m 3D
EMP Cannon Starfighter 1,000 pounds 1,000 1/2/3 10-600/1,600/3,200m 4D
EMP Cannon Starfighter 1,500 pounds 2,500 1/2/3 10-600/1,600/3,200m 5D
EMP Cannon Starfighter 1 ton 5,000 1/3/6 10-1,300/3,200/6,400m 6D
EMP Cannon Starfighter 2 tons 10,000 1-2/6/12 10-2,400/6,000/12,000m 7D
EMP Cannon Capital 5 tons 25,000 1-2/3/5 10-2,000/3,000/5,000m 2D
EMP Cannon Capital 10 tons 50,000 1-2/3/5 10-2,000/3,000/5,000m 3D
EMP Cannon Capital 25 tons 100,000 1-2/3/5 10-2,000/3,000/5,000m 4D
EMP Cannon Capital 50 tons 250,000 1-3/8/16 10-3,000/8,000/16,000m 5D
EMP Cannon Capital 100 tons 500,000 1-5/13/25 10-5,000/13,000/25,000m 6D

Lasers

Capital-Scale lasers are feasible, but not truly practical due to cost. Targets suffer a –2D when dodging, and the range penalty is reduced by one bracket (e.g., firing at long range only incurs penalties as if firing at medium range). Lasers do not need ammunition.

Name Scale System Weight System Cost Space Range Atmosphere Range Damage
Laser Walker 100 pounds 2,500 1/1/2 10-300/800/1,600m 2D
Laser Walker 250 pounds 5,000 1/1/2 10-300/800/1,600m 3D
Laser Starfighter 450 pounds 10,000 1/1/2 10-300/800/1,600m 2D
Laser Starfighter 600 pounds 25,000 1/2/3 10-600/1,600/3,200m 3D
Laser Starfighter 1,000 pounds 50,000 1/2/3 10-600/1,600/3,200m 4D
Laser Starfighter 1,500 pounds 100,000 1/2/3 10-600/1,600/3,200m 5D
Laser Starfighter 1 ton 250,000 1/3/6 10-1,300/3,200/6,400m 6D
Laser Starfighter 2 tons 500,000 1-2/6/12 10-2,400/6,000/12,000m 7D
Laser Capital 5 tons 1,250,000 1-2/3/5 10-2,000/3,000/5,000m 2D
Laser Capital 10 tons 2,500,000 1-2/3/5 10-2,000/3,000/5,000m 3D
Laser Capital 25 tons 5,000,000 1-2/3/5 10-2,000/3,000/5,000m 4D
Laser Capital 50 tons 10,000,000 1-3/8/16 10-3,000/8,000/16,000m 5D
Laser Capital 100 tons 20,000,000 1-5/13/25 10-5,000/13,000/25,000m 6D

Plasma Cutters

Used by boarding parties to quickly penetrate another ship’s hull or by scrappers to dismantle old hulks. Plasma cutters ignore a ship’s Armor Rating. If a plasma cutter causes more than 4 damage, it has breached the ship.

Name Scale System Weight System Cost Space Range Atmosphere Range Damage
Plasma Cutter Walker 100 pounds 25 1/1/2 10-300/800/1,600m 2D
Plasma Cutter Walker 250 pounds 50 1/1/2 10-300/800/1,600m 3D
Plasma Cutter Starfighter 450 pounds 100 1/1/2 10-300/800/1,600m 2D
Plasma Cutter Starfighter 600 pounds 250 1/2/3 10-600/1,600/3,200m 3D
Plasma Cutter Starfighter 1,000 pounds 500 1/2/3 10-600/1,600/3,200m 4D
Plasma Cutter Starfighter 1,500 pounds 1,000 1/2/3 10-600/1,600/3,200m 5D
Plasma Cutter Starfighter 1 ton 2,500 1/3/6 10-1,300/3,200/6,400m 6D
Plasma Cutter Starfighter 2 tons 5,000 1-2/6/12 10-2,400/6,000/12,000m 7D
Plasma Cutter Capital 5 tons 10,000 1-2/3/5 10-2,000/3,000/5,000m 2D
Plasma Cutter Capital 10 tons 25,000 1-2/3/5 10-2,000/3,000/5,000m 3D
Plasma Cutter Capital 25 tons 50,000 1-2/3/5 10-2,000/3,000/5,000m 4D
Plasma Cutter Capital 50 tons 100,000 1-3/8/16 10-3,000/8,000/16,000m 5D
Plasma Cutter Capital 100 tons 200,000 1-5/13/25 10-5,000/13,000/25,000m 6D

Plasma Packet

Plasma packet weapons have no need for ammunition.

Name Scale System Weight System Cost Space Range Atmosphere Range Damage
Plasma Cannon Walker 100 pounds 100 1/1/2 10-300/800/1,600m 2D
Plasma Cannon Walker 250 pounds 200 1/1/2 10-300/800/1,600m 3D
Plasma Cannon Starfighter 450 pounds 500 1/1/2 10-300/800/1,600m 2D
Plasma Cannon Starfighter 600 pounds 1,000 1/2/3 10-600/1,600/3,200m 3D
Plasma Cannon Starfighter 1,000 pounds 2,500 1/2/3 10-600/1,600/3,200m 4D
Plasma Cannon Starfighter 1,500 pounds 5,000 1/2/3 10-600/1,600/3,200m 5D
Plasma Cannon Starfighter 1 ton 10,000 1/3/6 10-1,300/3,200/6,400m 6D
Plasma Cannon Starfighter 2 tons 20,000 1-2/6/12 10-2,400/6,000/12,000m 7D
Plasma Cannon Capital 5 tons 50,000 1-2/3/5 10-2,000/3,000/5,000m 2D
Plasma Cannon Capital 10 tons 100,000 1-2/3/5 10-2,000/3,000/5,000m 3D
Plasma Cannon Capital 25 tons 200,000 1-2/3/5 10-2,000/3,000/5,000m 4D
Plasma Cannon Capital 50 tons 500,000 1-3/8/16 10-3,000/8,000/16,000m 5D
Plasma Cannon Capital 100 tons 1,000,000 1-5/13/25 10-5,000/13,000/25,000m 6D

Source

  • Serenity Role Playing Game: Six-Shooters & Spaceships (pages 109-110)
  • thedemonapostle