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Orz Space Marine

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Orz Exoskeleton.jpg

Name: Orz Exoskeleton
Craft: Orz Exoskeleton
Type: Extravehicular Combat Armor
Scale: speeder
Length: 2.5 meters tall
Skill: powersuit operations
Crew: 1
Crew Skill: Powersuit Operations: 5D+2; Blaster: 6D+1; Sensors: 4D+2
Cargo Capacity: 150kg
Consumables: 1 year
Maneuverability: 3D
Movement

  • Flying: Space: 12
  • Flying: Atmosphere: 105; 300 kmh
  • Walking: 30; 90kmh

Hull: 4D
Strength: 6D
Sensors

  • Passive: 5/0D+1
  • Scan: 20/1D
  • Search: 40/1D+2
  • Focus: 1/2D+1

Weapons

  • 2 Triple Laser Cannons
Fire Arc: partial turret: 1 left, 1 right
Crew: 1
Scale: speeder
Skill: blaster
Fire Control: 4D
Space Range: 1-6/15/40
Atmosphere Range: 1-60/150/400m
Ammo: energy based
Rate of fire: 50
Damage: 5D
  • 2 Clawed Hands
Fire Arc: arm mounted
Scale: speeder
Skill: Powersuit Operations
Damage: 7D

Description: Orz crew, encased in robotic, armored exoskeleton, can exit the ship from the aft portholes — launched by holding the secondary button while pressing the fire button — and enter an enemy ship by burning a hole in its hull. These Orz Marines then start roaming the enemy ship’s corridors, killing any enemy crew member they encounter. However, there is also a small risk that an Orz Marine itself will fall victim to the enemy crew and be killed. Especially useful in large groups, the Marines can blast a ship entirely by themselves. Any Marine aboard an enemy ship when it explodes will jet back out into space and set a return course for the Nemesis. The Marines are also very adept at using a Leyland Gravity Whip to speed them towards their target, a tactic for which they have been specially trained. Each Marine is heavily armored.

Source: thedemonapostle